v0.6 || Meaningful choices
OCCA: Open-Closed Card Adventures » Devlog




Summary
This update focuses on adding support for more actions where the user gets to make decisions on the fly. Encounter cards can for example give the player a choice between two bad effects. This opens up for more reactions, and for the user to shape the playthrough even more with their preferences.
Asynchronous actions were not supported in the project before, limiting the kind of actions that could be done after user input. The framework has now been improved, enabling more actions like the ones added in this update.
New content & features
New card actions:
- IfElse:
- Adds simple "forking" to actions. Enabling cards to function differently depending on the state of the board. A similar condition (DoIf) existed before, but it did not support forking.
- ChooseOne
- Enables the user to pick between multiple options. This enables encounter cards where the player needs to react, greatly increasing the number and kinds of cards that can be implemented.
- Enables the user to pick between multiple options. This enables encounter cards where the player needs to react, greatly increasing the number and kinds of cards that can be implemented.
- Scry
- A simple functionality where the user looks at the top X cards of a deck, and chooses to discard any of them.
- A simple functionality where the user looks at the top X cards of a deck, and chooses to discard any of them.
- Create new card from user input:
- The "Create card" action before was either random or specific, but it now supports player interaction. Enabling "Drafting" of cards.
Files
OCCA_0_6.zip 86 MB
11 days ago
Get OCCA: Open-Closed Card Adventures
OCCA: Open-Closed Card Adventures
A prototype of a deck builder game.
Status | In development |
Author | Robin Johansson |
Genre | Card Game, Adventure |
Tags | Deck Building |
Languages | English |
More posts
- v0.5 || Additional market functionality33 days ago
- v0.4 || Dynamic card generation51 days ago
- v0.3 || Multiple adventure support77 days ago
- v0.2.1 || Gui readabilityJan 03, 2025
- v0.2.0 || First real gameplayDec 24, 2024
- v0.1.3 || Choice related card interactionsDec 01, 2024
- v0.1.2 || Conditional card effectsOct 01, 2024
- v0.1.1 || Robustness and observabilitySep 03, 2024
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