Version 0.0.11
CHANGES
This update is more of a technical update, and less of a feature update. Many of the systems (ecosystem, graphics, map generation) have been reworked to some extent and made more general, and in some parts computationally heavy code has been multithreaded. But in terms of gameplay nothing new has been added. To learn more about specific changes, watch the latest devlog on the youtube page.
TO DO
In the next version the erosion algorithm will have been restored. And a system for generating and interacting with resources (mineral ores, products, food) will have been implemented. These resources will drive the economy of the gameplay once I get to that stage. Im uncertain if I'll make 2 smaller updates, the first with natural resources and the second with produced resources. Or if I'll bunch them into the same update, time will tell.
Files
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Orbis Multiplex
A complex simulation oriented strategy and management game on planetary scale
Status | In development |
Author | Robin Johansson |
Genre | Simulation, Educational, Strategy |
Tags | 4X, Automation, Economy, Generator, Management, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Generating hexagonal meshes on spheresAug 14, 2022
- Hexagonal grid | 0.2.0.0Aug 07, 2022
- Automatic tick progression | 0.1.6Mar 25, 2022
- Transportation network | 0.1.5Mar 09, 2022
- Ground water diffusion from rivers | 0.1.4Feb 18, 2022
- Updated landscape evolution algorithm | 0.1.3Feb 03, 2022
- Minor industry additions | 0.1.2Jan 28, 2022
- Industry production added to gameplay | 0.1.0Jan 26, 2022
- Version 0.0.10Sep 24, 2021
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