Minor industry additions | 0.1.2
Orbis Multiplex » Devlog
Summary
This is a minor update.
Additions
- Natural resource -> ecosystem biomass interaction
Lumbermills can now cause deforestation.
- Environment factors affect output multiplier. Arctic farms are now prevented.
- Industry input satisfaction map filter
- Area extraction. Industries which has natural resources as input can now gather the, from adjacent tiles as well. This needs to be set in the .xml template.
- Added "big residence", "vast hunting grounds" and "lumbermill complex" industries. The later 2 uses area extraction.
Bug fixes
- Resources could in specific circumstances become negative after the resource transportation (diffusion) step.
Files
Orbis multiplex 0.1.2.zip 34 MB
Jan 28, 2022
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Orbis Multiplex
A complex simulation oriented strategy and management game on planetary scale
Status | In development |
Author | Robin Johansson |
Genre | Simulation, Educational, Strategy |
Tags | 4X, Automation, Economy, Generator, Management, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Generating hexagonal meshes on spheresAug 14, 2022
- Hexagonal grid | 0.2.0.0Aug 07, 2022
- Automatic tick progression | 0.1.6Mar 25, 2022
- Transportation network | 0.1.5Mar 09, 2022
- Ground water diffusion from rivers | 0.1.4Feb 18, 2022
- Updated landscape evolution algorithm | 0.1.3Feb 03, 2022
- Industry production added to gameplay | 0.1.0Jan 26, 2022
- Version 0.0.11Dec 19, 2021
- Version 0.0.10Sep 24, 2021
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