Devlog
- March 09, 2022 by Robin Johansson1#shallow water equation, #Transportation, #Resources, #Roads, #SimulationSummary This update introduces an updated transportation system. It is now possible to build specific transportation objects in the network, this includes various roads and railways. Each transportati... Continue reading
- February 18, 2022 by Robin Johansson1#Diffusion, #Simulation, #GPU, #unity, #landscape evolution, #erosion, #economy, #mountains, #planet, #procedural, #perlin noiseSummary This version makes the initial elevation more varied and interesting. It also allows rivers to spread moisture, this enables vegetation along rivers in the desert (think the Nile). There is al... Continue reading
- February 03, 2022 by Robin Johansson1#Lanscape evolution model, #Erosion, #Perlin noise, #SimulationSummary This update mainly fixes the initial world generation. The erosion model used in previous versions was a bit broken, that is now fixed. Changes Ridged perlin noise The perlin noise used to cre... Continue reading
- January 28, 2022 by Robin Johansson2#simulation, #economy, #resources, #natural resources, #complex adaptive systems, #unitySummary This is a minor update. Additions Natural resource -> ecosystem biomass interaction Lumbermills can now cause deforestation. Hunting grounds can now reduce the animal populations. Environment... Continue reading
- July 13, 2021 by Robin Johansson2#procedural generation, #simulation, #ecosystem, #erosion, #strategy, #unity3DSummary It's been a while since the last devlog here, previous devlog can be found at Youtube . I recently improved the map generation of the project. I use perlin noise to create an initial primitive... Continue reading