Version 0.0.2
Version 0.0.2
Summary
Lakes are an important part of terrain generation. They "patch" holes, enabling water to reach all the way to the ocean without getting stuck. Lakes also pays a huge role when ecosystems are to be simulated, without them certain plants and animals couldn't exist. For the player both freshwater and saltwater lakes would be useful. Freshwater lakes could provide a valuable source of freshwater and fishing, whilst a saltwater lake would enable cheap production of salt through lake water evaporation.
In general, lakes can be divided into two categories: open lakes and closed lakes.
Closed lakes are lakes where the inflowing water balances out evaporation, thus the lake does not drain. Lakes which do not drain tend to accumulate minerals, thus their water is brackish or salty. An example of a real world closed lake would be the Caspian sea in the middle east.
Open lakes are lakes where the inflowing water exceed evaporation. Thus excess water drains from the lake into new or existing rivers. Since water drains from the lake they tend to contain freshwater. Examples of real world open lakes are the Great Lakes of north America, which drain into the Atlantic ocean.
Changelog
Major changes
- Added dynamic water bodies
- Updated erosion model
Minor changes
- Added mapmode : waterbody ID
- Updated elevation colormap
- Updated Sediment depth colormap
- Updated tile pick GUI
Bugfixes
Files
Get Orbis Multiplex
Orbis Multiplex
A complex simulation oriented strategy and management game on planetary scale
Status | In development |
Author | Robin Johansson |
Genre | Simulation, Educational, Strategy |
Tags | 4X, Automation, Economy, Generator, Management, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Generating hexagonal meshes on spheresAug 14, 2022
- Hexagonal grid | 0.2.0.0Aug 07, 2022
- Automatic tick progression | 0.1.6Mar 25, 2022
- Transportation network | 0.1.5Mar 09, 2022
- Ground water diffusion from rivers | 0.1.4Feb 18, 2022
- Updated landscape evolution algorithm | 0.1.3Feb 03, 2022
- Minor industry additions | 0.1.2Jan 28, 2022
- Industry production added to gameplay | 0.1.0Jan 26, 2022
- Version 0.0.11Dec 19, 2021
- Version 0.0.10Sep 24, 2021
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