Version 0.0.3
Summary
This update contains mostly GUI improvements.
There is now a dynamic loading screen which shows, in milliseconds the compuation time of different parts of the planet simulation. This enables the user to get some feedback on how long time the simualtion took and how far it has progressed during the loading stage.
Screenshots can now be taken by pressing the button c. Screenshots will be saved to "...Documents/My games/Orbis Multiplex/Screenshots" as .png images with a name corresponding to the date and time of creation.
Two new map filters has been added aswell. The drainage basin filter colours the rivers in such a way that all rivers which flow into a common sink shares colour. The slope filter shows the slope of the terrain.
Changelog
Major changes
- Added loading screen
Minor changes
- Screenshot functionality
- Drainage basin filter
- Slope filter
- Modified erosion algorithm
Bugfixes
- Rivers could end in "holes" without creating new lakes.
Files
Get Orbis Multiplex
Orbis Multiplex
A complex simulation oriented strategy and management game on planetary scale
Status | In development |
Author | Robin Johansson |
Genre | Simulation, Educational, Strategy |
Tags | 4X, Automation, Economy, Generator, Management, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Generating hexagonal meshes on spheresAug 14, 2022
- Hexagonal grid | 0.2.0.0Aug 07, 2022
- Automatic tick progression | 0.1.6Mar 25, 2022
- Transportation network | 0.1.5Mar 09, 2022
- Ground water diffusion from rivers | 0.1.4Feb 18, 2022
- Updated landscape evolution algorithm | 0.1.3Feb 03, 2022
- Minor industry additions | 0.1.2Jan 28, 2022
- Industry production added to gameplay | 0.1.0Jan 26, 2022
- Version 0.0.11Dec 19, 2021
- Version 0.0.10Sep 24, 2021
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