Version 0.0.4
Orbis Multiplex » Devlog
Summary
This is a rather short update which adds a more interesting initial elevation, and a tweaked erosion algorithm. On top of the initial elevation the elevation values are now shifted by tectonic uplift during the simulation. At the moment both the initial elevation and the uplift map are multilayered perlin noises. In the future however these maps could be obtained from a full tectonic plate simulation.
Changelog
Major changes
- More interesting initial elevation
- Tectonic uplift map
Minor changes
- Tectonic uplift GUI filter
- Tweaked fluvial erosion algorithm
Files
Orbis Multiplex 0.0.4.zip 27 MB
Mar 16, 2021
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Orbis Multiplex
A complex simulation oriented strategy and management game on planetary scale
Status | In development |
Author | Robin Johansson |
Genre | Simulation, Educational, Strategy |
Tags | 4X, Automation, Economy, Generator, Management, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Generating hexagonal meshes on spheresAug 14, 2022
- Hexagonal grid | 0.2.0.0Aug 07, 2022
- Automatic tick progression | 0.1.6Mar 25, 2022
- Transportation network | 0.1.5Mar 09, 2022
- Ground water diffusion from rivers | 0.1.4Feb 18, 2022
- Updated landscape evolution algorithm | 0.1.3Feb 03, 2022
- Minor industry additions | 0.1.2Jan 28, 2022
- Industry production added to gameplay | 0.1.0Jan 26, 2022
- Version 0.0.11Dec 19, 2021
- Version 0.0.10Sep 24, 2021
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